Website powered by

Sea of Thieves Fan Art

I started this project to stretch my legs in zBrush again after having some time off from stylised sculpting, and I really wanted tackling something by handpainting it.

Sculpted in zBrush, with some heavy abuse of the ClipCurve and MAHpolish brushes.

Retopology and UV's done in Blender.

Textured in Substance Painter, using the Shaddi Safadi brush pack. I could have just done this in Affinity as I was just painting in 2D mode for the most part.

Presented in Marmoset Toolbag 5 - 2K Texture.

Big up to my mates Glen and Carl for giving me lots of feedback on the iterations!

https://www.artstation.com/glenatron
https://www.artstation.com/carlpacker

A little composite I did for lookdev

A little composite I did for lookdev

zBrush Sculpt

zBrush Sculpt

Wireframes, could easily optimise more but this was more about handpainting and sculpting

Wireframes, could easily optimise more but this was more about handpainting and sculpting