I am a Senior Artist with a specialisation in the creation of Props and Hard Surface assets such as Weapons, Props & Vehicles; I can take or create concepts and run them through the full pipeline. I also have experience working in Environment Art, and am used to working collaboratively with design and tech departments to reach a projects goal.
Clients worked for include Epic Games, Warner Brothers, Unknown Worlds, Free Radical Design, Blue Dot Games, Soul Assembly, Bippinbits, StillAlive, Intel Gaming, Adobe and more!
Some of my work reviewed by Jonathan Ferguson of the Royal Armouries:
https://youtu.be/uVXXMc1IsB0
Working as a Contract Senior Artist for Bippinbits on their upcoming title PVKK: Planetenverteidigungskanonenkommandant, created in Godot for PC.
- Creating a variety of assets from Hero to Background, interactables and more.
- Working alongside the Lead Artist to define best workflow practices and collaborating artists ideas into 3D.
Working as a Hard Surface Artist on the upcoming Cold-War shooter, 83'
Contract Hard Surface Artist working on Subnautica 2
I created the Builder Tool and the Wakemaker for this game.
Contractor Working as a Prop and Environment Artist on a now cancelled unannounced title.
Working as a Senior Environment Artist on the VR title Street Gods. Creating modular building kits for the New York city streets to be used throughout the game as well as custom materials etc.
Senior Artist for Free Radical Design making Weapons, Props, Vehicles and more on an unreleased Timesplitters game.
We were laid off by Embracer.
Contract Artist for Dekogon Studios, working as part of a larger team on various AAA-game assets & projects of differing styles, in both 2D & 3D.
Worked as a Weapon & Prop Artist on the fan project, Timesplitters Rewind over a number of years on and off in my free time.
I've always been a huge fan of the Timesplitters series in my mid-late teens so getting to work on this was such a great experience and acted as a springboard into me finding further work as well over the years, including at Free Radical Design itself working with the original creators!
Taken on initially as a contract artist to work on an upcoming Cyberpunk weapons pack, some of which can be seen on both my Artstation and Leartes' Artstation.